Heirs of Ages

Development journal

From the frontier.

Notes from the making of Heirs of Ages: what is taking shape, what we are testing, and what comes next.

The road ahead →

Three paths through the first age

Story, research and a great wonder now give the first age three different kinds of progress.

Actual English game interface · Development build · Demonstration data

An age in Heirs of Ages is more than a sequence of battles. The first age brings together three goals: complete its main story, develop the final research, and build its great wonder. Each asks something different of the player.

The story takes your heroes into the frontier. Research puts you in charge of a team: recruit specialists, train them, and turn theory into something useful. A researcher can discover a problem during a project and ask a hero to investigate. Work waits for that help, then continues from where it stopped. An unsuccessful approach can also make a later attempt shorter and more likely to succeed.

The first-age wonder is a lighthouse. Its construction grows through ten stages, with blueprint pieces earned through building contracts. Three puzzle types are being tested: lay roads, rotate existing connections, and move obstacles to open a route. The lighthouse changes its appearance as construction advances.

The shared economy is also being tested: a commodity market, a bank and a separate contracts office. Players compete to claim common offers. These systems are still being balanced in internal playtests; this update is a look at development, rather than an announcement of public access.

A team of minds. A wonder of your own.

Researchers become people to develop, and the lighthouse becomes a project you actively help build.

Actual English game interface · Development build · Demonstration data

Research has grown into its own part of the game. Researchers have specialties, intellect, morale and room to develop. Training them is a choice between short sessions and longer study periods, while the right team helps turn discoveries into practical improvements.

Heroes still have a part to play. Field requests connect the academy with exploration, giving an expedition a specific purpose beyond collecting the same resource repeatedly.

Construction is taking a different direction too. The lighthouse is built through small, playable challenges and collected blueprint pieces. Its changing appearance becomes part of the world map. Both systems are being tested as distinct companions to the main story.

Welcome to Heirs of Ages

A first public look at a growing fantasy world and its fox heroes.

Actual English game interface · Development build · Demonstration data

Heirs of Ages now has a home on the web. The presentation introduces its first-age frontier, settlements, 3D expeditions and fox swordsmen.

The common orange-furred swordsman and the uncommon silver-furred ally have distinct appearances. In the Hall of Heroes, their actual game models can be inspected and their animations previewed.

The website is available in English, Japanese and Czech. This journal will collect meaningful milestones and previews as development continues. A public release date has not been announced.

English Hall of Heroes interface